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The game of lives

James Dashner

Ages 12–16

Readers rate it 3.4 (36 on Hardcover)

337 pages · Released 2015

Content report card

The game of lives parent’s guide: what’s inside

Medium confidence

Sexual content

LGBTQ+ themes

Substance use

What it offers

A note for parents

This second book in The Mortality Doctrine series escalates the stakes with virtual-world combat and psychological tension around identity and trust, but violence remains mostly non-graphic. The story emphasizes teamwork, courage, and questioning reality—themes that resonate with older middle-grade and young teen readers. Some scenes involving paranoia and threat are moderately intense, and occasional mild language appears, making it best suited for maturer 12+ readers rather than younger children.

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From the publisher

The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination... The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box if Michael can figure out who his friends really are.

Shelved under

  • Cyberterrorism
  • Juvenile fiction
  • Computer games
  • Virtual reality
  • nyt:series-books=2015-12-06
  • New York Times bestseller
  • Computer games, fiction
  • Virtual reality, fiction
  • Terrorism, fiction
  • Science fiction
  • Children's fiction
  • Calibre Import

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ISBN 9780385741439 · Random House Publishing Group

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