The game of lives
Readers rate it 3.4 (36 on Hardcover)
337 pages · Released 2015 · Random House Publishing Group
Content report card
The game of lives parent’s guide: what’s inside
Sexual content
LGBTQ+ themes
Substance use
What it offers
A note for parents
This second book in The Mortality Doctrine series escalates the stakes with virtual-world combat and psychological tension around identity and trust, but violence remains mostly non-graphic. The story emphasizes teamwork, courage, and questioning reality—themes that resonate with older middle-grade and young teen readers. Some scenes involving paranoia and threat are moderately intense, and occasional mild language appears, making it best suited for maturer 12+ readers rather than younger children.
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From the publisher
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination... The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box if Michael can figure out who his friends really are.
Shelved under
- Cyberterrorism
- Juvenile fiction
- Computer games
- Virtual reality
- nyt:series-books=2015-12-06
- New York Times bestseller
- Computer games, fiction
- Virtual reality, fiction
- Terrorism, fiction
- Science fiction
- Children's fiction
- Calibre Import
Books in The Mortality Doctrine
Full series in order →Share this guide
ISBN 9780385741439 · Random House Publishing Group