The League of Seven
Readers rate it 3.8 (4 on Hardcover)
350 pages · Released 2014 · Doherty Associates, LLC, Tom
Content report card
The League of Seven parent’s guide: what’s inside
Language
Sexual content
LGBTQ+ themes
Substance use
What it offers
A note for parents
The League of Seven is a middle-grade adventure novel set in an alternate steampunk America where young heroes must band together to fight monsters. The action sequences and monster threats are present but not graphic, making it appropriate for kids who enjoy adventure fantasy without intense horror. The story emphasizes teamwork, courage, and diverse protagonists working toward a common good.
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From the publisher
When an alternate 1875 steam-driven America rediscovers electricity, the lifeblood of the Mangleborn monsters, and the secret society to protect humanity from the Mangleborn is compromised, twelve-year-old Archie must assemble a team of seven young heroes to save the world. When an alternate 1875 steam-driven America... When an alternate 1875 steam-driven America rediscovers electricity, the lifeblood of the Mangleborn monsters, and the secret society to protect humanity from the Mangleborn is compromised, twelve-year-old Archie must assemble a team of seven young heroes to save the world. When an alternate 1875 steam-driven America rediscovers electricity, the Mangleborn monsters, and the secret society to protect humanity from them and 12-year-old Archie must assemble a team of seven young heroes. The plot contains violence.
Shelved under
- Science fiction
- Juvenile fiction
- Adventure stories
- Adventure and adventurers
- Secret societies
- Monsters
- Fiction
- Children's fiction
- Monsters, fiction
- Adventure and adventurers, fiction
- Young Adult
- Fantasy
Books in The League of Seven
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ISBN 9780765338228 · Doherty Associates, LLC, Tom