CapaCapa
Scan Sign in
Cover of The Gate of the Feral Gods

The Gate of the Feral Gods

Matt Dinniman

Ages 13–18

Readers rate it 4.4 (1.9K on Hardcover)

609 pages · Released Mar 11, 2025

Content report card

What's inside

Medium confidence

Sexual content

LGBTQ+ themes

Substance use

What it offers

Educational value

A note for parents

The Gate of the Feral Gods is the fourth installment in the Dungeon Crawler Carl series, a LitRPG adventure featuring combat, puzzle-solving, and humor alongside darker moments. While action sequences and dungeon encounters involve combat and danger, the tone remains largely humorous and character-driven rather than graphically violent. The book emphasizes teamwork, trust, and resilience through Carl's journey with his companions.

Analyzed by AI · 1 day ago

Read it with your kids?

Rate it and suggest an age to help other parents.

Log in to review

From the publisher

NEW YORK TIMES BESTSELLER • Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition! New Achievement! Total, Utter Failure. You failed a quest less than five minutes after you received... NEW YORK TIMES BESTSELLER • Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the fourth book in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition! New Achievement! Total, Utter Failure. You failed a quest less than five minutes after you received it. Now that’s talent. Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception. A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps. It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? Welcome, Crawlers. Welcome to the fifth floor of the dungeon.

Shelved under

  • Fiction
  • Loveable Characters
  • Diverse Characters
  • Strong Character Development
  • A mix driven
  • Plot driven
  • Weak Character Development
  • Not Diverse Characters
  • Character driven
  • Unloveable Characters
  • audiobook
  • Adventurous

Share this guide

ISBN 9780593955970 · Penguin Group