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Cover of The Curse Breaker

The Curse Breaker

Jen Calonita

Themes inside · 1 Ages 8–13 NYT Best Seller
Published
2026

Content report card

What's inside

Medium confidence

Violence

Fighting, weapons, death

Language

Swearing, crude humor

Sexual content

Romance intensity, nudity

LGBTQ+ themes

Presence of characters or themes

Scary or mature

Horror, trauma, heavy themes

Substance use

Alcohol, drugs, smoking

What it offers

Positive messages

Kindness, courage, honesty, resilience

Positive role models

Characters who model good judgment and growth

Educational value

History, science, culture, how the world works

A note for parents

This is a middle-grade fantasy-adventure that centers on puzzle-solving, friendship, and breaking a magical curse rather than action or conflict. The story emphasizes loyalty, courage, and helping others escape a centuries-old curse, with themes of betrayal and mystery that are age-appropriate for the target audience. While there's mention of a friend's betrayal and some magical peril, the tone is adventure-focused rather than dark or graphic. The puzzle-box narrative and time-pressure elements create engagement without heavy content concerns.

Analyzed by AI · 1 hour ago

Parent age guide

Is “The Curse Breaker” right for your kid?

Ready from about age 8.

From about 7, okay with a grown-up nearby.

For younger readers

  • Suggested for ages 8+.

Based on this book's content report card and typical guidance by age. You know your reader best.

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From the publisher

The game is far from over. In fact, it's only just begun. Having finally reached the Isle of Ever, Everly "Benny" Benedict thinks she's won the game of clues her ancestor Evelyn Terry set out for her in her will. Only she can't prove it yet--not until her new friends are safe from the curse that has kept them trapped f... The game is far from over. In fact, it's only just begun. Having finally reached the Isle of Ever, Everly "Benny" Benedict thinks she's won the game of clues her ancestor Evelyn Terry set out for her in her will. Only she can't prove it yet--not until her new friends are safe from the curse that has kept them trapped for centuries! And now there's a new game. It turns out that Evelyn has more secrets in her diary and another task for Benny: to find the lost piece of pirate treasure needed to break the curse once and for all. It won't be easy. One of her best friends has betrayed her; the kids from the island are just discovering twenty-first- century life, and a mysterious stranger mentioned in Evelyn's diary has somehow turned up in present-day Greenport. Benny has to figure it all out in just a few days. If time runs out, someone else can claim the inheritance, and the Isle of Ever will disappear again for another two hundred years!

Shelved under

  • Juvenile Fiction
  • Fantasy
  • Adventure

ISBN 9781728277066 · Sourcebooks Young Readers